Recent Changes
16th April 2026
  • Commodites Market
    • Added "search" field
    • Now allows viewing of ALL commodities from ALL islands at once (over 37,000 rows on Emerald - can be a little slow to filter)
    • Improved performance
    • Automatically clears cache and reloads data (new data should be available every 10 minutes)
14th April 2026
  • Egg Designs
    • Improved automagically rendered version resolution
    • Improved performance
13th April 2026
  • Scenes
    • Fixed specific base tile fringe case
    • Added Mermaid Class Sloop xml files
    • Removed competition instructions, change default scene to current months limited edition vessel
12th April 2026
7th March 2026
  • Trade Routes: New tool ready for testing - Show trade options for set routes
    • With no islands selected it shows the ocean-wide arbitrage (you can click on the island name to expand/collapse them)
    • With 1 island selected - it show the arbitrage for that island
    • With 2 or more islands it shows profitable trade options, in the appropriate order
    • Can filter trades by minimum profit
    • Can choose a vessel to limit size of trades
    • Would love any feedback/suggestions
  • Fleet Management: New tool ready for testing - Manage stock for a fleet
    • Uses data that can be exported from the fleet management window of a docked vessel
    • Sums available stock, calculates quantities required and prices at the current island
    • Again, would love any feedback/suggestions
  • Shipwrightery Planner
    • Bugfix: Board could show an incorrect tile if ye dragged it off of the board
25th February 2026
  • Blacksmithing Planner
    • I've added the ability to add (2) single character notes to each square
    • Just mouse over the square and press a key
    • You can switch between a left/right note with radio boxes on the side - or by pressing `TAB` or left/right arrowkeys
    • `Backspace`, `Delete` & `Spacebar` all delete the note - if the note is empty it will try delete the 'other' note on that square
    • These notes persist between pinned sequences / resets - but clear with a new screenshot
29th January 2026
28th January 2026
  • Interactive maps
    • Added portrait item counters, mouse over the ocean memorization progress bar in the top left to see them
    • Links that used to open a market viewer within the maps page now open a new tab instead, with the appropriate data shown in Commodites Market
  • Commodites Market
    • Bugfix: Reloading cached data (if last update was less than 10 minutes) will no longer get stuck on "loading..."
20th January 2026
  • Interactive maps
    • Bugfix: Holding CTRL, click & dragging over league points marks them as known once more (Looks like I broke it on the 4th)
17th January 2026
  • Commodites Market: New informative tool
    • Browse any islands dockside buy/sell offers
    • An improvement to the market views available in Interactive maps
  • Buy/sell data is now updated every 10 minutes
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Have any feedback, problems or suggestions? Feel free to reach out:

In game:You may find me playing Mantid on the Emerald ocean
Email:ypp.mantid.org@gmail.com
Discord:discord.gg/NrfzF4EcmW

Love what I'm doing? I accept donations but please don't feel obliged: Support Mantid


Update
Reverse

Hide trades with a profit less than 0

Emerald ocean arbitrage

 

No trades to display

Admiral Island: 11

Admiral Island: 11

Buy 10 @ 40 each:400
Total:400
Sell 10 for 41 each:410
Total:410
Profit:10
Buy 1 @ 1,249 each:1,249
Total:1,249
Sell 1 for 1,250 each:1,250
Total:1,250
Profit:1

Arakoua Island: 50

Arakoua Island: 50

Buy 1 @ 1,150 each:1,150
Total:1,150
Sell 1 for 1,200 each:1,200
Total:1,200
Profit:50

Armstrong Island: 75

Armstrong Island: 75

Buy 15 @ 175 each:2,625
Total:2,625
Sell 15 for 180 each:2,700
Total:2,700
Profit:75

Barbary Island: 11

Barbary Island: 11

Buy 11 @ 10 each:110
Total:110
Sell 11 for 11 each:121
Total:121
Profit:11

Isle of Kent: 1

Isle of Kent: 1

Buy 1 @ 15 each:15
Total:15
Sell 1 for 16 each:16
Total:16
Profit:1