Recent Changes
12th May 2026
  • Trophy page
    • Added a "Suggested trophies" list
    • This list shows the most common obtainable trophies the displayed pirate does not have
10th May 2026
  • Political Map
    • Different flag labels for non-player flags
    • Faded labels for flags with no relationships
    • Now fades unrelated flag labels when you mouseover/select a flag
9th May 2026
  • Trophy page
    • Added ability to show top 100 by obtainable, historical or total - by clicking on the table headers. Obtainable remains the default
4th May 2026
  • Trophy page
    • To add/remove trophies from the watched list, now ye must hold down CTRL (or CMD on Mac)
    • Clicking on trophies in the watched or recent lists (without the modifier), scrolls to them
28th April 2026
  • Ocean Populations
    • Now I have almost 2 years of data, I added "1 Year" to range selection and made it the default
    • Tidied up code and the back end. Removed jquery library.
16th April 2026
  • Commodites Market
    • Added "search" field
    • Now allows viewing of ALL commodities from ALL islands at once (over 37,000 rows on Emerald - can be a little slow to filter)
    • Improved performance
    • Automatically clears cache and reloads data (new data should be available every 10 minutes)
14th April 2026
  • Egg Designs
    • Improved automagically rendered version resolution
    • Improved performance
13th April 2026
  • Scenes
    • Fixed specific base tile fringe case
    • Added Mermaid Class Sloop xml files
    • Removed competition instructions, change default scene to current months limited edition vessel
12th April 2026
7th March 2026
  • Trade Routes: New tool ready for testing - Show trade options for set routes
    • With no islands selected it shows the ocean-wide arbitrage (you can click on the island name to expand/collapse them)
    • With 1 island selected - it show the arbitrage for that island
    • With 2 or more islands it shows profitable trade options, in the appropriate order
    • Can filter trades by minimum profit
    • Can choose a vessel to limit size of trades
    • Would love any feedback/suggestions
  • Fleet Management: New tool ready for testing - Manage stock for a fleet
    • Uses data that can be exported from the fleet management window of a docked vessel
    • Sums available stock, calculates quantities required and prices at the current island
    • Again, would love any feedback/suggestions
  • Shipwrightery Planner
    • Bugfix: Board could show an incorrect tile if ye dragged it off of the board
load older changes




Have any feedback, problems or suggestions? Feel free to reach out:

In game:You may find me playing Mantid on the Emerald ocean
Email:ypp.mantid.org@gmail.com
Discord:discord.gg/NrfzF4EcmW

Love what I'm doing? I accept donations but please don't feel obliged: Support Mantid

Foil
Short sword
Long sword
Rapier
Dirk
Scimitar
Cutlass
Poniard
Saber
Stiletto
Skull dagger
Falchion
Cleaver
Backsword
Katana
Dadao
Stick
Machete
(Ice)
Claymore
(Ice)
Machete 41
(Ice)
Machete 49
(Ice)
Skull dagger 42
(Ice)
Skull dagger 43
(Ice)
Skull dagger 44
(Ice)
Claymore 45
(Ice)
Claymore 46
(Ice)
Claymore 50
(Ice)
Claymore 51
(Ice)
Claymore 52
(Ice)
Sharpened Stick 47
(Ice)
Dirk 48
(Ice)
(Guard)(Grip)



  • Shift-Click another sword to use as a template
  • Use the slider to change the number of rows
  • Select a colour above to 'paint' blocks with or;
  • Use the mousewheel over a block to cycle it's colour
  • Copy the URL to share your idea
  • Paste URL or code in the box above to load an idea
Stop animation

Sword drops

Sprinkles

Add sprinkles to drops

Strike from left

Strike from right

Random attacks