Recent Changes
29th January 2026
28th January 2026
  • Interactive maps
    • Added portrait item counters, mouse over the ocean memorization progress bar in the top left to see them
    • Links that used to open a market viewer within the maps page now open a new tab instead, with the appropriate data shown in Commodites Market
  • Commodites Market
    • Bugfix: Reloading cached data (if last update was less than 10 minutes) will no longer get stuck on "loading..."
20th January 2026
  • Interactive maps
    • Bugfix: Holding CTRL, click & dragging over league points marks them as known once more (Looks like I broke it on the 4th)
17th January 2026
  • Commodites Market: New informative tool
    • Browse any islands dockside buy/sell offers
    • An improvement to the market views available in Interactive maps
  • Buy/sell data is now updated every 10 minutes
15th January 2026
  • Blacksmithing Planner:
    • Fixed a bug that turned the last warm piece into a rumjug even if there were still hot pieces
    • Fixed a bug that wouldn't let you backtrack to a used rumjug
    • Added a way to share/bookmark boards (including your current sequence)
    • Added a way to edit boards if yer so inclined
14th January 2026
  • Egg Designs:
    • Fixed a bug that effected the copied/saved rendered egg if the user had a scaled desktop
13th January 2026
  • Egg Designs:
    • Added copy/save buttons for the rendered egg image
    • Added a slider for the speed of egg rotation
    • Added the ability to click and drag the rotating egg to rotate manually
    • Updated links
10th January 2026
  • Interactive maps:
    • Fixed a bug with island searches that have an apostrophe in their names - related to new buysell database
    • Added route difficulty indication in the form of coloured league points
    • Difficuly scale runs from easiest (cyan) to most difficult (red)
    • Can be toggled on/off in the settings
    • Meridan is missing this data, it will be added later
4th January 2026
  • Pet Identifier:
    • Fixed a bug that showed the results as all the same pet. Shows indication of background resources loading
    • Tidied up the output - sorts by order in the pasted image
    • Did some back-end work so new pets should automatically be identifiable
    • Rebuilt the page, tidied up page loading and the back end. Removed unnecessary reliance on an external library.
  • Interactive maps:
    • Fixed a bug with commodity searches that have an apostrophe in their names - related to new buysell database
    • Improved the maps pan/scroll, hopefully
2nd January 2026
  • Dockside buy/sell data:
    • With the addition of new yoweb endpoints for buy/sell offers available for all oceans, I'm moving away from YARRG data
    • As of now I'm reading those endpoints into my database every 30 minutes. (this may change)
    • This may break if they make changes to the data, I will keep an eye on it
  • Interactive maps: Now use this data!
  • Rum Calculator also uses this data
  • Sword Patterns: Updated Falchion, Katana & Dadao (apparently the colours got swapped around at some point)
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Have any feedback, problems or suggestions? Feel free to reach out:

In game:You may find me playing Mantid on the Emerald ocean
Email:ypp.mantid.org@gmail.com
Discord:discord.gg/NrfzF4EcmW

Love what I'm doing? I accept donations but please don't feel obliged: Support Mantid

Foil
Short sword
Long sword
Rapier
Dirk
Scimitar
Cutlass
Poniard
Saber
Stiletto
Skull dagger
Falchion
Cleaver
Backsword
Katana
Dadao
Stick
Machete
(Ice)
Claymore
(Ice)
Machete 41
(Ice)
Machete 49
(Ice)
Skull dagger 42
(Ice)
Skull dagger 43
(Ice)
Skull dagger 44
(Ice)
Claymore 45
(Ice)
Claymore 46
(Ice)
Claymore 50
(Ice)
Claymore 51
(Ice)
Claymore 52
(Ice)
Sharpened Stick 47
(Ice)
Dirk 48
(Ice)
(Guard)(Grip)



  • Shift-Click another sword to use as a template
  • Use the slider to change the number of rows
  • Select a colour above to 'paint' blocks with or;
  • Use the mousewheel over a block to cycle it's colour
  • Copy the URL to share your idea
  • Paste URL or code in the box above to load an idea
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