Recent Changes
27th July 2025
  • I've made a decision to no longer show ice-only assets:
    • There are still items in the live game files that are not available to players. These can still be viewed
    • As of now this is already in effect for attire/familiars/pets (it currently only effects 1 item)
    • I still need to apply this to the scenes objects
    • I will continue to use the Ice version of colour definitions
26th July 2025
  • Scenes:
    • Fixed an error where primary/secondary palettes could be listed in the wrong order
    • You can now delete objects with 'delete' or 'backspace' - this should help with deleting on Macs
25th July 2025
  • Interactive maps:
    • If you have a commodity & an island selected; the selected island's row is now highlighted in the Offers to buy & sell and marketplace tables
23rd July 2025
  • Egg Designs:
    • My generated render now uses the same object from the 3ds Max files, and wraps the texture the same way (instead of my formulaic egg mesh)
    • The results are better - but still don't exactly match
    • I'll look into adjust lighting more, perhaps
    • When viewing winners from the selection - for comparison; it now shows the egg as rendered in the game file and the egg render as submitted on yppedia as well as my generated render
    • Added 2025 winners
    • Tidied up page loading and the back end. Ditched uneeded libraries jquery and moment.js
    • Only seven months to go - ish
18th July 2025
  • Scenes:
    • Cronus gave the green light to use this tool for the LE design comp
    • You can now drag multiple xml files at once to load a whole project
    • You can now browse for files to load your saved xml file(s)
    • There's still work to be done behind the scenes and to improve usage, I've moved it out of the 'testing' section. Please continue to provide feedback
16th July 2025
  • Interactive maps:
    • When using the vessel locator AND viewing a commodity - in the commodity info window, you can now choose to only show offers at islands with ships
    • Vessel locator filter:
      • Can now filter with multiple keywords, seperate them with a comma
      • Filters to use are; vessel class, subclass, name, island, arch and 'battle' (for battle-ready)
      • Fixed case sensitivity
      • Fixed mg/wg keywords
30th June 2025
  • Scenes:
    • Changed the render priority function to hopefully be more clear on what is changing
    • Added an orange footprint to any objects that share a footprint and have the same render priority set
    • Fixed an undo/redo bug on Chrome when a searchbox doesn't have focus
24th June 2025
19th June 2025
  • Outfitter:
    • Defeated skeletal parrot on a male pirate was fixed on Ice - so is now viewable here
  • Scenes:
    • Made a change to the rendering script. Should be slightly faster. Hopefully didn't break anything
18th June 2025
  • Doubloons:
    • Gold Box times now calculated from formula
    • Mystery Box times now read from official yppeadia pages
    • Hovering over the mystery box now tells you the type of box
  • Pirate Time:
    • Fixed Gold Box times
  • Interactive maps:
    • Added the ability to save your known league points to a file
      • Buttons to export/import are in the settings menu
      • By default the file is saved as 'ypp.manit.org.mapdata', but this can be renamed safely to anything
load older changes




Have any feedback, problems or suggestions? Feel free to reach out:

In game:You may find me playing Mantid on the Emerald ocean
Email:ypp.mantid.org@gmail.com
Discord:discord.gg/NrfzF4EcmW

Love what I'm doing? I accept donations but please don't feel obliged
You could /tip or /pay Mantid (on Emerald); or even consider real money and Buy me a Coffee

Foil
Short sword
Long sword
Rapier
Dirk
Scimitar
Cutlass
Poniard
Saber
Stiletto
Skull dagger
Falchion
Cleaver
Backsword
Katana
Dadao
Stick
Machete
(Ice)
Claymore
(Ice)
Machete 41
(Ice)
Machete 49
(Ice)
Skull dagger 42
(Ice)
Skull dagger 43
(Ice)
Skull dagger 44
(Ice)
Claymore 45
(Ice)
Claymore 46
(Ice)
Claymore 50
(Ice)
Claymore 51
(Ice)
Claymore 52
(Ice)
Sharpened Stick 47
(Ice)
Dirk 48
(Ice)
(Guard)(Grip)



  • Shift-Click another sword to use as a template
  • Use the slider to change the number of rows
  • Select a colour above to 'paint' blocks with or;
  • Use the mousewheel over a block to cycle it's colour
  • Copy the URL to share your idea
  • Paste URL or code in the box above to load an idea
Stop animation

Sword drops

Sprinkles

Add sprinkles to drops

Strike from left

Strike from right

Random attacks