Recent Changes
27th May 2026
  • Scenes: Many changes to hopefully make things easier, quicker and more intuitive
    • General use:
      • Press f1 to toggle help with all controls listed
      • Fullscreen mode now just fills the browser window, for a true fullscreen experience most browsers allow that with f11
      • Tidied up the menus to add new assets. Shows 1 view, mouse over to see all views and optionally pick the specific view from that pop-out. Objects can now be searched by furniture name where applicable
      • You can use the arrow keys to pan the scene
      • You can use page up/down to zoom in/out (mousewheel up/down now requires you to hold down ctrl)
      • Zoom range changed to 25-150%, meaning you can now zoom in. home resets zoom to 100%
      • You can change the size of the larger squares with the grid enabled with [ & ]
      • If there are multiple items in a square, you can click again to cycle through them
    • Item manipulation:
      • Recolouring items has a popup with the item in all the possible colours - instead of a drop down select box of names
      • The paintbrush icon is now greyed out if that item already matches the scene default
      • If it is not the default, there is now a "-" button to set the colour back to the default for that palette
      • You can goto previous/next sprite of the selected object with the mousewheel
      • Moving, copying and placing new items now keeps the item on the cursor - so you can place multiple easier
      • You can left click + drag to move items, this method doesn't "stick a copy" to the cursor. (Tip: You can use the right mouse button while dragging to pan to avoid moving objects)
      • x, escape or right click all cancel/deselect items. enter places an object and deselects it
    • Tile editing mode:
      • Joined the "toggle base tile mode" and "select new base tile" into one button. Closing the base tile selectiong windo this way doesn't take you out of basetile maode. But x & escape do
      • While using ctrl drag to create a rectangle of tiles, the size is displayed in the top bar
      • You can now create an elipse of tiles by using ctrl+shift drag
      • Fixed(?) the random seed for picking tiles dependant on their coordinates
  • Seabattle Scenes: New - A version of the scene editor specifically for battle nav scenes
    • Same controls/features as the normal scene editor, plus:
      • A "Quick select menu" - provides easy access to the few assests needed
      • Base tiles from this menu can be placed without being in tile editing mode
      • "Wind" will change to the direction of your ctrl drag to make placing lines easier
      • "Whirlpools" can be placed as full 2x2 tiles
      • Some seabattle scenes change the colour of the ocean tiles. This can disabled with the checkbox on the top-right above the main scene window
      • Blank templates for various seabattle scenes can be found at the bottom of the page
19th May 2026
  • Trophy page
    • Bug fix to "Suggested trophies" list - some trophies were not showing in the list
    • Added "Hide complete" & "Hide historical" filters to the "Display as sortable list" view
    • Checking both of these, and sorting by "% of players" will replicate the "Suggested trophies" list but in full
  • Interactive maps
    • League point importer tool: Replaced broken dependancy
13th May 2026
12th May 2026
  • Trophy page
    • Added a "Suggested trophies" list
    • This list shows the most common obtainable trophies the displayed pirate does not have
10th May 2026
  • Political Map
    • Different flag labels for non-player flags
    • Faded labels for flags with no relationships
    • Now fades unrelated flag labels when you mouseover/select a flag
9th May 2026
  • Trophy page
    • Added ability to show top 100 by obtainable, historical or total - by clicking on the table headers. Obtainable remains the default
4th May 2026
  • Trophy page
    • To add/remove trophies from the watched list, now ye must hold down CTRL (or CMD on Mac)
    • Clicking on trophies in the watched or recent lists (without the modifier), scrolls to them
28th April 2026
  • Ocean Populations
    • Now I have almost 2 years of data, I added "1 Year" to range selection and made it the default
    • Tidied up code and the back end. Removed jquery library.
16th April 2026
  • Commodites Market
    • Added "search" field
    • Now allows viewing of ALL commodities from ALL islands at once (over 37,000 rows on Emerald - can be a little slow to filter)
    • Improved performance
    • Automatically clears cache and reloads data (new data should be available every 10 minutes)
14th April 2026
  • Egg Designs
    • Improved automagically rendered version resolution
    • Improved performance
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Have any feedback, problems or suggestions? Feel free to reach out:

In game:You may find me playing Mantid on the Emerald ocean
Email:ypp.mantid.org@gmail.com
Discord:discord.gg/NrfzF4EcmW

Love what I'm doing? I accept donations but please don't feel obliged: Support Mantid


Instructions

In game, navigate to the "Fleet Transfers" tab of the inventory management window of a docked vessel.
Select the vessel(s) you want to include and copy the data (CTRL-C)
Paste the data in the text input above labelled "Paste Here"
* Note: Ye currently cannot copy the stock of the vessel you are on, so you are best doing this from an empty vessel. Hopefully this will change.