Recent Changes
27th May 2026
  • Scenes: Many changes to hopefully make things easier, quicker and more intuitive
    • General use:
      • Press f1 to toggle help with all controls listed
      • Fullscreen mode now just fills the browser window, for a true fullscreen experience most browsers allow that with f11
      • Tidied up the menus to add new assets. Shows 1 view, mouse over to see all views and optionally pick the specific view from that pop-out. Objects can now be searched by furniture name where applicable
      • You can use the arrow keys to pan the scene
      • You can use page up/down to zoom in/out (mousewheel up/down now requires you to hold down ctrl)
      • Zoom range changed to 25-150%, meaning you can now zoom in. home resets zoom to 100%
      • You can change the size of the larger squares with the grid enabled with [ & ]
      • If there are multiple items in a square, you can click again to cycle through them
    • Item manipulation:
      • Recolouring items has a popup with the item in all the possible colours - instead of a drop down select box of names
      • The paintbrush icon is now greyed out if that item already matches the scene default
      • If it is not the default, there is now a "-" button to set the colour back to the default for that palette
      • You can goto previous/next sprite of the selected object with the mousewheel
      • Moving, copying and placing new items now keeps the item on the cursor - so you can place multiple easier
      • You can left click + drag to move items, this method doesn't "stick a copy" to the cursor. (Tip: You can use the right mouse button while dragging to pan to avoid moving objects)
      • x, escape or right click all cancel/deselect items. enter places an object and deselects it
    • Tile editing mode:
      • Joined the "toggle base tile mode" and "select new base tile" into one button. Closing the base tile selectiong windo this way doesn't take you out of basetile maode. But x & escape do
      • While using ctrl drag to create a rectangle of tiles, the size is displayed in the top bar
      • You can now create an elipse of tiles by using ctrl+shift drag
      • Fixed(?) the random seed for picking tiles dependant on their coordinates
  • Seabattle Scenes: New - A version of the scene editor specifically for battle nav scenes
    • Same controls/features as the normal scene editor, plus:
      • A "Quick select menu" - provides easy access to the few assests needed
      • Base tiles from this menu can be placed without being in tile editing mode
      • "Wind" will change to the direction of your ctrl drag to make placing lines easier
      • "Whirlpools" can be placed as full 2x2 tiles
      • Some seabattle scenes change the colour of the ocean tiles. This can disabled with the checkbox on the top-right above the main scene window
      • Blank templates for various seabattle scenes can be found at the bottom of the page
19th May 2026
  • Trophy page
    • Bug fix to "Suggested trophies" list - some trophies were not showing in the list
    • Added "Hide complete" & "Hide historical" filters to the "Display as sortable list" view
    • Checking both of these, and sorting by "% of players" will replicate the "Suggested trophies" list but in full
  • Interactive maps
    • League point importer tool: Replaced broken dependancy
13th May 2026
12th May 2026
  • Trophy page
    • Added a "Suggested trophies" list
    • This list shows the most common obtainable trophies the displayed pirate does not have
10th May 2026
  • Political Map
    • Different flag labels for non-player flags
    • Faded labels for flags with no relationships
    • Now fades unrelated flag labels when you mouseover/select a flag
9th May 2026
  • Trophy page
    • Added ability to show top 100 by obtainable, historical or total - by clicking on the table headers. Obtainable remains the default
4th May 2026
  • Trophy page
    • To add/remove trophies from the watched list, now ye must hold down CTRL (or CMD on Mac)
    • Clicking on trophies in the watched or recent lists (without the modifier), scrolls to them
28th April 2026
  • Ocean Populations
    • Now I have almost 2 years of data, I added "1 Year" to range selection and made it the default
    • Tidied up code and the back end. Removed jquery library.
16th April 2026
  • Commodites Market
    • Added "search" field
    • Now allows viewing of ALL commodities from ALL islands at once (over 37,000 rows on Emerald - can be a little slow to filter)
    • Improved performance
    • Automatically clears cache and reloads data (new data should be available every 10 minutes)
14th April 2026
  • Egg Designs
    • Improved automagically rendered version resolution
    • Improved performance
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Have any feedback, problems or suggestions? Feel free to reach out:

In game:You may find me playing Mantid on the Emerald ocean
Email:ypp.mantid.org@gmail.com
Discord:discord.gg/NrfzF4EcmW

Love what I'm doing? I accept donations but please don't feel obliged: Support Mantid

Ocean colours:
Enabled


Loaded scenes ()
100%
Arcade
System/Battle/Atlantis
Tower
System/Battle/Atlantis
Temple
System/Battle/Atlantis
Icebergs (low)
System/Battle
Rocks
System/Battle
Icebergs
System/Battle
Rocks (low)
System/Battle
Cursed Island
System/Battle/Cursed
Rocks
System/Battle/Cursed
Ship Spawn
System/Battle/Cursed
Raft Spawn
System/Battle/Cursed
Rocks (low)
System/Battle/Cursed
Haunted Islets (low)
System/Battle/Haunted
Rocks
System/Battle/Haunted
Haunted Islets
System/Battle/Haunted
Rocks (low)
System/Battle/Haunted
Medium Hoard
System/Battle/Kraken
Rocks
System/Battle/Kraken
Rocks (low)
System/Battle/Kraken
Kraken Head
System/Battle/Kraken
Small Hoard
System/Battle/Kraken
Large Hoard
System/Battle/Kraken
Kraken Nest
System/Battle/Kraken
Forest
System/Islands
Fringe (straight)
System/Islands
Hemp
System/Islands
Iron
System/Islands
Fringe (corner)
System/Islands
Stone
System/Islands
Town
System/Islands
Black
Indoors
SafeZone
System/Battle
Wind
System/Battle
Ocean
System/Battle
Cell
System/Battle
Whirlpool
System/Battle
Anti-Whirlpool
System/Battle/Cursed
Render priority:
Use random tile from set

Choose an empty template scene
EmptyA vast nothingness
Pillage24x24 for typical sea battles
Atlantis50x50 surrounded by safezone
Blockade20x30 with safezones at each end
Cursed Isles40x25 with two 3x5 safezones at one end
Haunted Seas40x30 with two 3x5 safezones at one end
Kraken Hunt49x25 with a safezone at one end