Recent Changes
18th July 2025
  • Scenes:
    • Cronus gave the green light to use this tool for the LE design comp
    • You can now drag multiple xml files at once to load a whole project
    • You can now browse for files to load your saved xml file(s)
    • There's still work to be done behind the scenes and to improve usage, I've moved it out of the 'testing' section. Please continue to provide feedback
16th July 2025
  • Interactive maps:
    • When using the vessel locator AND viewing a commodity - in the commodity info window, you can now choose to only show offers at islands with ships
    • Vessel locator filter:
      • Can now filter with multiple keywords, seperate them with a comma
      • Filters to use are; vessel class, subclass, name, island, arch and 'battle' (for battle-ready)
      • Fixed case sensitivity
      • Fixed mg/wg keywords
30th June 2025
  • Scenes:
    • Changed the render priority function to hopefully be more clear on what is changing
    • Added an orange footprint to any objects that share a footprint and have the same render priority set
    • Fixed an undo/redo bug on Chrome when a searchbox doesn't have focus
24th June 2025
19th June 2025
  • Outfitter:
    • Defeated skeletal parrot on a male pirate was fixed on Ice - so is now viewable here
  • Scenes:
    • Made a change to the rendering script. Should be slightly faster. Hopefully didn't break anything
18th June 2025
  • Doubloons:
    • Gold Box times now calculated from formula
    • Mystery Box times now read from official yppeadia pages
    • Hovering over the mystery box now tells you the type of box
  • Pirate Time:
    • Fixed Gold Box times
  • Interactive maps:
    • Added the ability to save your known league points to a file
      • Buttons to export/import are in the settings menu
      • By default the file is saved as 'ypp.manit.org.mapdata', but this can be renamed safely to anything
16th June 2025
  • Scenes:
    • Added a temporary version of a preview when adding new objects/basetiles
    • Added ability to change the variations of tiles within a basetile set, with a 'use random' toggle
15th June 2025
  • Scenes: Testing New tool - A web based scene editor
    • Plenty of QoL features planned
    • Loads and saves as .xml files (same as Yohoho tools)
    • Over 1,000 scene templates to load from (Thanks to Jazz)
    • Currently controls are listed here: discord
    • I will attempt to make controls more intuative and/or outlined on the page
    • If you have any issues or suggestions please report them on my discord
  • Collection of small changes over the last month-ish:
    • Added goldboxes and mystery boxes to the pirate time page
    • Fixed converting pirate time in Firefox
    • Added the Direwolf to pet page and the pet identifier matrix
    • Made some changes to the Token counter, including the ability to adjust the name matching threshold
18th May 2025
  • Commodity tax rates: New tool
    • View the history of commodity taxrates on Emerald, Cerulean & Meridian (Since I started collecting the data in December 2025)
    • Data is collected from these yoweb pages; Emerald, Cerulean, Meridian
7th May 2025
  • Trophy page:
    • Increased the recent trophies visible to 10, decreased their size slightly
load older changes




Have any feedback, problems or suggestions? Feel free to reach out:

In game:You may find me playing Mantid on the Emerald ocean
Email:ypp.mantid.org@gmail.com
Discord:discord.gg/NrfzF4EcmW

Love what I'm doing? I accept donations but please don't feel obliged
You could /tip or /pay Mantid (on Emerald); or even consider real money and Buy me a Coffee


Background:

Colour
Edit coloursStandard colours



Transparent