Recent Changes
29th January 2026
28th January 2026
  • Interactive maps
    • Added portrait item counters, mouse over the ocean memorization progress bar in the top left to see them
    • Links that used to open a market viewer within the maps page now open a new tab instead, with the appropriate data shown in Commodites Market
  • Commodites Market
    • Bugfix: Reloading cached data (if last update was less than 10 minutes) will no longer get stuck on "loading..."
20th January 2026
  • Interactive maps
    • Bugfix: Holding CTRL, click & dragging over league points marks them as known once more (Looks like I broke it on the 4th)
17th January 2026
  • Commodites Market: New informative tool
    • Browse any islands dockside buy/sell offers
    • An improvement to the market views available in Interactive maps
  • Buy/sell data is now updated every 10 minutes
15th January 2026
  • Blacksmithing Planner:
    • Fixed a bug that turned the last warm piece into a rumjug even if there were still hot pieces
    • Fixed a bug that wouldn't let you backtrack to a used rumjug
    • Added a way to share/bookmark boards (including your current sequence)
    • Added a way to edit boards if yer so inclined
14th January 2026
  • Egg Designs:
    • Fixed a bug that effected the copied/saved rendered egg if the user had a scaled desktop
13th January 2026
  • Egg Designs:
    • Added copy/save buttons for the rendered egg image
    • Added a slider for the speed of egg rotation
    • Added the ability to click and drag the rotating egg to rotate manually
    • Updated links
10th January 2026
  • Interactive maps:
    • Fixed a bug with island searches that have an apostrophe in their names - related to new buysell database
    • Added route difficulty indication in the form of coloured league points
    • Difficuly scale runs from easiest (cyan) to most difficult (red)
    • Can be toggled on/off in the settings
    • Meridan is missing this data, it will be added later
4th January 2026
  • Pet Identifier:
    • Fixed a bug that showed the results as all the same pet. Shows indication of background resources loading
    • Tidied up the output - sorts by order in the pasted image
    • Did some back-end work so new pets should automatically be identifiable
    • Rebuilt the page, tidied up page loading and the back end. Removed unnecessary reliance on an external library.
  • Interactive maps:
    • Fixed a bug with commodity searches that have an apostrophe in their names - related to new buysell database
    • Improved the maps pan/scroll, hopefully
2nd January 2026
  • Dockside buy/sell data:
    • With the addition of new yoweb endpoints for buy/sell offers available for all oceans, I'm moving away from YARRG data
    • As of now I'm reading those endpoints into my database every 30 minutes. (this may change)
    • This may break if they make changes to the data, I will keep an eye on it
  • Interactive maps: Now use this data!
  • Rum Calculator also uses this data
  • Sword Patterns: Updated Falchion, Katana & Dadao (apparently the colours got swapped around at some point)
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Have any feedback, problems or suggestions? Feel free to reach out:

In game:You may find me playing Mantid on the Emerald ocean
Email:ypp.mantid.org@gmail.com
Discord:discord.gg/NrfzF4EcmW

Love what I'm doing? I accept donations but please don't feel obliged: Support Mantid

Maneuver Tokens

Cursed Isles

Haunted Seas

Atlantis

Vampirates Lair

Cannon balls

Buried treasure

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Pirate name match accuracy: 97.0%

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September 1st - Added Haunted Seas and Atlantis
Please share any failures with me so I can make improvements

Still to come is the ability to have a list of pirates.